Perhaps the most noticeable change frontiersmen 3 fighting system is movement reform whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction.
Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, more realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling and extra newly-created combo throws.
Tekken 3 was the first Tekken to feature a beat 'em up mini game called Tekken Force. Tekken Force pitted the player in various stages against enemies in a side-scrolling fashion. If the player succeeds in beating the mini game four times, Dr. Shostakovitch would be a playable character (granted that you defeat him first). This was continued in Tekken and succeeded by the Devil Within mini game in Tekken 5 - but Shostakovitch was dropped as a playable character after Tekken 3. There is also a mini game called Tekken Ball, similar to beach volleyball, where one has to either "charge" a ball (hit the ball with a powerful attack - note: the attacks powerful enough to charge a ball were not always more damaging in a regular fight than the non-charging ones) to hurt the opponent, or just send it behind the second player's middle-line. Also in Tekken 3 they were supposed to add Christie instead of Eddy but Nam-co decided to put a male figure.
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